This course is one of a three-part series entitled Roadmap to Student Creativity which will expose you to research, theory, practical applications, and current thoughts about the role of creativity in education. Bringing creativity into your classroom is proven to increase motivation and engagement. After taking all three classes, you will have the tools needed to foster student creativity in your classroom. The other two courses in the series are:
Although Introduction to Classroom Creativity is NOT a prerequisite for the other two courses, it does provide a foundation for them. All three courses in the Roadmap to Student Creativity series require the following book: Sparking Student Creativity: Practical Ways To Promote Innovative Thinking And Problem Solving by Patti Drapeau.
In the class Introduction to Classroom Creativity EDUO 9791 you will learn about the importance of promoting student creativity and how to make it work in your classroom.
After completing the course titled Introduction to classroom creativity, you will demonstrate or indicate:
For the first assignment, you will be utilizing prior knowledge combined with what you learn in this class to create a personal definition to creativity as well as elaborate on its importance in the classroom.
In completing assignment two, you will demonstrate how to transform your classroom into one that embraces creativity and promotes an environment that makes creativity a habit for your students.
3. Grab and Go
In this section you will be picking several ideas presented in the textbook that you feel can be utilized in your classroom and explain how they will improve student creativity.
For the final assignment you will be creating a lesson to be taught in your classroom that incorporates everything that you have learned in this class.
Instructor: Ryan Pickett